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Showing posts with the label Growth and Forecast To 2017-2021

Global Data Center Security Market Segment, Analysis and Overview Report 2017-2021

ABSTRACT About Data Center Security Data center security solutions safeguard confidential data against unauthorized external access and malicious software. The increased adoption of cloud-based services and virtualization has fostered the need for advanced security mechanisms that must be implemented in data centers worldwide. Enterprises can deploy on-demand services quickly and efficiently using comprehensive security measures, thereby increasing the availability of resources. Radiant insights, inc. analysts forecast the global data center security market to grow at a CAGR of 10.51% during the period 2017-2021. Covered in this report The report covers the present scenario and the growth prospects of the global data center security market for 2017-2021. To calculate the market size, the report considers the revenue generated from the adoption of both physical and logical security solutions to calculate the market size. The market is divided into the following segments based...

Global Corporate Game-Based Learning Market Size, Growth and Forecast To 2017-2021

ABSTRACT About Corporate Game Based Learning Game -based learning or serious games refer to all digital applications that are developed to impart learning through games. This encourages learning in players by sharpening their psychological receptivity, when engaged in gaming. Game-based learning utilizes various digital learning products such as e-learning courseware, online audio and video content, social games, and mobile games. The game-based learning products and services are increasingly demanded by the organizations as they provide learning integrated with game elements. The penetration of mobile devices in workplaces is playing a critical role in the adoption of game-based learning, as learners can independently play games while acquiring knowledge. Radiant insights, inc. analysts forecast the global corporate game based learning market to grow at a CAGR of 11.68% during the period 2017-2021. Covered in this report  The report covers the present scenario and the gro...