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Showing posts with the label Global Corporate Game-Based Learning Market Size

Global Corporate Game-Based Learning Market Size, Growth and Forecast To 2017-2021

ABSTRACT About Corporate Game Based Learning Game -based learning or serious games refer to all digital applications that are developed to impart learning through games. This encourages learning in players by sharpening their psychological receptivity, when engaged in gaming. Game-based learning utilizes various digital learning products such as e-learning courseware, online audio and video content, social games, and mobile games. The game-based learning products and services are increasingly demanded by the organizations as they provide learning integrated with game elements. The penetration of mobile devices in workplaces is playing a critical role in the adoption of game-based learning, as learners can independently play games while acquiring knowledge. Radiant insights, inc. analysts forecast the global corporate game based learning market to grow at a CAGR of 11.68% during the period 2017-2021. Covered in this report  The report covers the present scenario and the gro...